Character Art, Rigging & Animation for AAA Game Studios
We're a 20+ person studio specializing in full-stack character work, from concept art to in-engine implementation. Based in Bruges, Belgium, working worldwide.
Trusted by world-class game studios
Services
Everything Your Characters Need
From first sketch to final implementation, we cover the complete character pipeline under one roof. No handoff gaps, no miscommunication.
Portfolio
Selected Work
A snapshot of recent collaborations across rigging, character art, animation, and engine integration.
Why us
Why Studios Choose Us
We are structured like an internal character department—without the hiring risk.
Full-Stack Character Expertise
Our team covers concept, modeling, rigging, animation, pipeline tools, and engine integration. When your rigger understands the animator's needs and your modeler builds for the rig, you get better results, faster.
30+ Years of Leadership Experience
Our co-directors bring over 30 combined years of game development experience focused on character work. Our Art Director has 20 years in mobile games. You're working with people who've solved these problems before.
Clear Communication, No Surprises
Based in Belgium with a global team, we operate in European and US-friendly timezones with native-level English communication. No misunderstandings, no translation layers.
Scalable & Flexible
We scale from focused specialist support to full embedded teams. Dedicated team in your pipeline, or independent delivery — whatever your project needs.
10+
Years in Game Dev
20+
Character Specialists
50+
Projects Delivered
6
Countries, One Team
Let's Build Your Next Characters
Tell us about your project and we'll get back to you within 24 hours.
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