Services
From stylized mobile rosters to high-end real-time characters, we cover the complete pipeline under one experienced team.
How we work
01
Discovery
We start with a call to understand your project, engine, art style, and fidelity targets. No assumptions, just clarity.
02
Scoping and contract
We come back with a clear estimate and scope. Including team size, timeline and deliverables before work starts.
03
Production
We work the way you work. WIP updates go out at your preferred cadence, with clear feedback rounds at every stage.
04
Delivery
Assets are exported, validated and delivered to your naming and folder conventions, ensuring compatibility with your project.
Working with us
As closely as you need. We adapt to your workflow, whether that means embedding directly in your pipeline or delivering against an agreed scope. Either way, your point of contact is always a producer, lead or director, keeping communication tight and quality consistent throughout.
We have a distributed team covering Europe, the US and Asia. Everyone communicates in English, and we structure our availability for overlap with both European and US working hours.
Character art, rigging, animation, concept art, and engine integration for Unity and Unreal. We have experience with custom engines and can manage full implementation, making sure assets work correctly in your project.
Full range. We work with standard human rigs, develop custom rigging systems from scratch, adapt and extend existing client rigs, and handle facial rigging including scan-based and likeness work for realistic projects. If it needs to move, we can rig it.
All of them. From super cartoony and stylised to photorealistic and hyper-realistic. We match the visual language of your project rather than pushing a house style.
No problem. We can work from a game design document, narrative, or even just a rough idea. Our art director and concept team can establish the visual direction for your project from scratch, so you don't need to come to us with answers, just a brief.
We specialise in game animation, covering both cinematic and gameplay animation. Our team works with humanoid characters, stylised characters, creatures, cartoony characters with squash and stretch, and realistic characters including mocap integration. All animation is built to work in Unreal and Unity.




