Service
Rigging
Maya, Blender, Unreal Control Rig. From simple to complex, with bespoke tool development.
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What we deliver
Rigging is where a character becomes usable—stable deformation, animator-friendly controls, and a setup that survives real scenes. We rig in Maya and Blender, and we build Unreal Control Rig workflows when your delivery target is UE.
Our coverage ranges from straightforward production rigs to complex hero setups: facial articulation, blend shapes / morph targets, secondary motion where appropriate, and constraints that stay predictable for animators.
We also develop custom tooling when a studio needs more than an off-the-shelf rig template—batch processes, quality-of-life tools, and pipeline-specific exporters that reduce friction week to week.
Integration matters: we collaborate closely with animation and engineering so deformation, LOD behaviors, and engine constraints are handled before problems cascade downstream.
Our approach
- Evaluate mesh, topology, and performance constraints up front; define rig features vs. timeline explicitly.
- Prototype deformation-critical regions early; validate with representative animation.
- Document conventions and provide training notes for animators when rigs introduce new paradigms.