Blog
Why full‑stack character teams ship faster
Concept, model, rig, animate, integrate—when the same team owns the thread, you reduce friction and rework.
Purple Puppet May 1, 2026
Rigging for Animators—Controls That Survive Production
How we design rigs that stay predictable under real shot work, not just in a demo scene.
Riham Toulan April 10, 2026
Inside Our Blender → Unreal Pipeline
The handoff details that keep a game-ready character looking right from sculpt to in-engine.
Fred Lierman March 15, 2026
Studio Update—Spring 2026
New collaborations, a growing team, and where we're focusing our craft this year.
Purple Puppet February 20, 2026
How to Brief a Concept Artist
A short, practical guide to writing briefs that get you usable concepts faster.
Liz Yap January 22, 2026
We're Hiring—Senior Character Artist
Join a distributed team shipping AAA-quality character work from concept to engine.
Purple Puppet December 5, 2025