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Service

Engine Integration

Full character implementation in Unreal Engine and Unity, including MetaHuman.

Discuss this service
Character material and lighting inside a real-time game engine viewport

What we deliver

A beautiful DCC asset is only successful when it looks right in-engine, performs on target hardware, and behaves predictably for downstream teams. We implement characters in Unreal Engine 5 and Unity with materials, shaders, and look dev tuned for real scenes—not just portfolio lighting.

We have deep MetaHuman-adjacent experience and understand the expectations around realistic characters in UE—material response, grooming interactions (as applicable), and performance tradeoffs on consoles and PC.

When projects require advanced deformation solutions, we can support ML Deformer-related workflows where appropriate to your pipeline and budgets.

Integration includes the practical "last mile": Control Rig setup in Unreal where relevant, blueprint hooks as scoped, debugging LOD transitions, and polishing silhouettes under engine lighting.

Our approach

  • Define the visual acceptance context (maps, LUTs, lighting scenarios) and performance targets early.
  • Iterate materials against gameplay cameras—not only beauty renders.
  • Validate rig behavior, animation blending, and platform budgets with disciplined profiling checkpoints.

Tools & technology

Unreal Engine 5 Unity MetaHuman Substance Perforce

Related projects

FAQ

Both—scoped per project. Unreal work includes materials, rig/control rig integration, and performance tuning common to UE productions.

Need engine integration? Let's talk.

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