Rigging
Unreal MetaHuman
Epic Games · 2023
Epic’s MetaHuman ecosystem sets a high bar for believable real-time characters. We contributed rigging expertise and supported integration-minded workflows so deformations and controls remained animator-friendly inside Unreal.
The focus was production-grade reliability: predictable control behavior, clean deformation in common posing ranges, and clarity for teams extending the setup.
Work emphasized close coordination with rigging conventions suited to UE and MetaHuman expectations, reducing surprises during implementation reviews.

Technical details
- Tools
- Maya, Unreal Engine, Python
- Engine
- Unreal Engine 5
- Platform
- PC / Cross-platform