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Craft
Inside Our Blender → Unreal Pipeline
The handoff details that keep a game-ready character looking right from sculpt to in-engine.
Fred Lierman
Moving a character from Blender into Unreal sounds like an export button. In practice it's a series of small decisions that decide whether materials, rigs, and animation survive the trip.
One source of truth
Naming, units, and pivot conventions are agreed before the first export. It's unglamorous, and it's the difference between a smooth integration and a week of debugging.
Validate early, validate often
We test deformation and shader response in-engine as we go, not at the end—so the final delivery is a confirmation, not a gamble.